Specialized infantry designed to destroy structures.

General Information

Saboteurs who specialize in surgical demolition. Can be built by a Level 2 Military Base.

Commandos are extremely dangerous at high levels, but they carry no cargo and are poor fighters against ground and air units. They must be escorted by larger units if you want them to survive.

They can be loaded onto ships with hangars and participate in space battles, where they infiltrate other ships and perform surgical strikes against critical systems. This role makes them more effective against larger ships.

Strong Against

Defenses

Weak Against

Everything else

Base Combat Performance

Damage inflicted and received should be multiplied by the unit's power stat for its level.

Ground Units

Unit

Dmg Inflicted

Dmg Received

Asset icon 20 1.gif

Transport

10

5

Asset icon 20 2.gif

Infantry

10

50

Asset icon 20 3.gif

Commando

20

20

Asset icon 20 4.gif

Mechanized

10

50

Asset icon 20 5.gif

Armored

5

30

Asset icon 20 6.gif

Battlesuit

10

50

Asset icon 20 7.gif

Artillery

5

120

Asset icon 20 8.gif

Fighter

1

40

Asset icon 20 9.gif

Bomber

1

70

Asset icon 20 10.gif

Varitek

1

40

Ships

Unit

Dmg Inflicted

Dmg Received

Asset icon 20 11.gif

Scout

1

30

Asset icon 20 12.gif

Corvette

1

60

Asset icon 20 13.gif

Freighter

2

14

Asset icon 20 14.gif

Frigate

3

30

Asset icon 20 15.gif

Destroyer

3

90

Asset icon 20 16.gif

Carrier

3

30

Asset icon 20 17.gif

Cruiser

3

180

Asset icon 20 18.gif

Battleship

3

300

Asset icon 20 19.gif

Dreadnought

3

500

Asset icon 20 20.gif

Monolith

3

5600

Defenses

Unit

Dmg Inflicted

Dmg Received

Asset icon 20 100.gif

Fortification

100

5

Asset icon 20 101.gif

Rail Gun

100

40

Asset icon 20 102.gif

Missile Turret

100

70

Asset icon 20 103.gif

Ion Cannon

100

0

Asset icon 20 104.gif

Shields

120

0

Asset icon 20 105.gif

Military Base

120

10

Asset icon 20 106.gif

Shipyard

120

5

Structure.gif

Structures

120

N/A

Unit Stats By Level

Level Size Hit Points Movement Cargo Cost Upkeep Build/Upg Time Upgrade Cost Power
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