Ground units are terrestrial-based units such as cargo vehicles, saboteurs, and tanks. They are built in a Military Base and are restricted to traveling on planet surface tiles. They are able to attack any air or ground target on a planet surface tile. This category also includes air units that cannot travel through space (Fighters and the like).
Ground units can be loaded into any Ship with a hangar (for example: Carriers) and be transported through space. Some ground units such as Infantry and Fighters can participate in space combat while loaded in a hangar.
Ground units can be upgraded, and become more powerful in all stats semi-exponentially with each level.
Ships can travel through space and attack objects on any tile with no restrictions. Ships have a natural advantage when engaging ground units at lower levels, but can be at risk when pitted against higher level ground units due to their semi-exponential power growth.
Ships can be upgraded in a number of individual categories, and gain power linearly in that category with each level.
Defenses are static units that cannot attack, and are engaged when a friendly corporation is attacked on a tile where they are stationed. They cannot engage other defenses, but can counter specific powerful threats and are valuable in establishing a fortified location away from the safety of the Terran Federation.
Defenses can be upgraded, and become more powerful in all stats semi-exponentially with each level.
|Counter Units||Rail Gun||Missile Turret||Ion Cannon|
|Unit Construction||Military Base||Shipyard|
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